Don't Grow Hungry 

by Victoria Martin

Description: 

A survivor of the zombie apocalypse, knowing her limited canned food supply will last only a few more months before she goes hungry, must gather the necessary supplies to start growing her own food in this 3D rails survival game. The game consists of three levels. The first takes place in a grocery store, such as Walmart or Target. The second takes place in a home improvement store, such as Lowes or Home Depot. Lastly, the third takes place at a lake in a nearby park. The experience goal of this game is for the player to feel as if they are preparing for survival in a post-apocalyptic world roaming with zombies by avoiding a future death of hunger. The overall objective of this game is to collect all the necessary gardening items to save the main character from impending hunger in the nearby future.

Credits:

Concept and Level Design by Victoria Martin

Base Code by Michael Baker

Art Assets from the Unity Asset Store:

Garden tools by gbandrewgb

Survival tools by cookiepopworks.com

Bucket by pijayart

Ammo box by beatheart creative studio

Bags by vergis

Books by vis games

Grass by John’s Junkyard Assets

Shovel by Sergi Nicolás

Water by Catartsys Entertainment

Player character by Cattleya

Vehicles by Dmitriy Dryzhak

Rubble by Nathanael Gazzard

Rubble by Loknar Studio

Wood material by Mcave

Wood planks by Ebutler3D

Shelf by Pixel Games

Streets by Multiflagstudios

Boxes/Tanks by Survivor House

Flooring by 3DFancy


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