Don't Grow Hungry Chapters 1, 2, 3
Don't Grow Hungry
by Victoria Martin
Description:
A survivor of the zombie apocalypse, knowing her limited canned food supply will last only a few more months before she goes hungry, must gather the necessary supplies to start growing her own food in this 3D rails survival game. The game consists of three levels. The first takes place in a grocery store, such as Walmart or Target. The second takes place in a home improvement store, such as Lowes or Home Depot. Lastly, the third takes place at a lake in a nearby park. The experience goal of this game is for the player to feel as if they are preparing for survival in a post-apocalyptic world roaming with zombies by avoiding a future death of hunger. The overall objective of this game is to collect all the necessary gardening items to save the main character from impending hunger in the nearby future.
Credits:
Concept and Level Design by Victoria Martin
Base Code by Michael Baker
Art Assets from the Unity Asset Store:
Garden tools by gbandrewgb
Survival tools by cookiepopworks.com
Bucket by pijayart
Ammo box by beatheart creative studio
Bags by vergis
Books by vis games
Grass by John’s Junkyard Assets
Shovel by Sergi Nicolás
Water by Catartsys Entertainment
Player character by Cattleya
Vehicles by Dmitriy Dryzhak
Rubble by Nathanael Gazzard
Rubble by Loknar Studio
Wood material by Mcave
Wood planks by Ebutler3D
Shelf by Pixel Games
Streets by Multiflagstudios
Boxes/Tanks by Survivor House
Flooring by 3DFancy
Status | Released |
Platforms | HTML5 |
Author | martin_victoria |
Genre | Survival |
Made with | Unity |
Tags | 3D, Female Protagonist, Post-apocalyptic, Singleplayer, Zombies |
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